Ok, here we go with the release of this tool. If you have been following the previous post you probably have notice that I changed the name from Sculpt Inbetween Manager to Sculpt Inbetween Editor. Well, I have to be honest that I have some concerns of what you probably will deal with using this(…)
What a great opportunity that I had working on this movie. I’m very proud with the result that our team at BlueSky is bringing to the theaters this year. I was responsible to rig this guy on the thumbnail and I can tell you that I enjoyed every single day making his rig. It was(…)
dslSIM is a tool that took me almost one year to develop. It’s a tool that gives the user the possibility to bake(PSD), mirror targets, edit their deltas and administrate inbetweens. I first started to develop this tool with the motivation to not only have a missing ibetween editor in maya but also learn more(…)
This is the owner of the starship that I showed on the previous post. His name is Tunny and I guess I have him for more or less 10 years. I designed him during some inspiration for no propurse but later some ideas showed up with him and the starship came toguether right after. Now(…)
This is one of my personal projects that I have been working for a long time. I have lots of ideas for this ship since I created and I truly believe that that one day it will flying around. The design has been slowly modified during the years, it’s almost those diecast model that you build(…)
This is was my first feature film as a character animator. I know… I’m pretty lucky I right? …but I thank to God to have opened this opportunity in my professional career. I have some friends that mentioned during the project that they have been working for many years in the industry and just(…)
Welcome to my blog! I hope this space somehow can give you some ideas to help you in our CG field the same way how I have been helped learning from our community around the internet.